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By assigning colors to the various incarnations (red for Castle A, blue for Castle B, green for Castle C), the poster map shows which rooms and doors exist in each period. The text offers suggestions for handling paradoxes (such as when different PCs occupy the same room in different time periods) and measuring time.
The adventure is set in the World of Greyhawk campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed ...
Title Author Date Subject Pages Series # Levels ISBN; FA—Forgotten Realms Adventures are stand-alone 2nd Ed. AD&D modules set in Forgotten Realms.: Halls of the High King: Ed Greenwood
The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...
It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were ...
Dungeon Crawl Classics (DCC) is a series of tabletop role-playing game modules published by Goodman Games.The modules have been published for the third and fourth editions of Dungeons & Dragons and for the Dungeon Crawl Classics Role-Playing Game (DCC RPG).
Dungeons are common elements in modern fantasy literature, related tabletop, and video games. The most famous examples are the various Dungeons & Dragons media. In this context, the word "dungeon" has come to be used broadly to describe any labyrinthine complex (castle, cave system, etc) rather than a prison cell or torture chamber specifically.
The PCs learn that the Cult plans to make the Moonshaes into the personal realm of Bane, and are striking at Caer Callidyrr, the High King's castle. The PCs are sent through a mystical teleportation gate to defend the castle and save the king. Chapter 4: The Halls of the High King begins as the PCs arrive, and the Cult immediately ambushes them ...