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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Metaballs - Wikipedia

    en.wikipedia.org/wiki/Metaballs

    The interaction between two differently coloured 3D positive metaballs, created in Bryce. Note that the two smaller metaballs combine to create one larger object. A typical function chosen for metaballs is simply inverse distance, that is, the contribution to the thresholding function falls off asymptotically toward zero the distance from the ...

  4. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central ...

  5. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing , bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling , when speed is not an issue.

  6. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    The boundaries are defined by lines, conics, polylines, surface curves, or b spline curves; ISO 10303-514 Advanced boundary representation, a solid defining a volume with possible voids that is composed by advanced faces; ISO 10303-509 Manifold surface, a non intersecting area in 3D that is composed by advanced faces

  7. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...

  8. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a composite Bézier curve is a series of Bézier curves joined end to end where the last point of one curve coincides with the starting point of the next curve.

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos Creator, which is a proprietary [12] unified game development tool for Cocos2d-X. As of August 2017, it supports JavaScript and TypeScript only and does not support neither C++ nor Lua. It was based on the free Fireball-X. [ 13 ] C++ and Lua support for creator is under alpha-stage development since April 2017.