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How to free up space on iPhone The best place to start is by checking how much storage you have available on your phone. To find this, open the Settings app, tap General and look for iPhone Storage.
Maybe you’ve taken one too many 4K videos or maybe you’re nervous about upgrading to iOS 15
Try McAfee Multi Access for 30 days free* 2. Offload and delete apps: After your photos and videos, it’s your apps that are probably hogging up the most space. You should see these listed in the ...
Initially, the Health app was criticized for its lack of compatible third-party applications (at its release on September 17, 2014, along with iOS 8), glucose tracking, proper health data explanations, and sluggish app performance. [7] [8] Eventually, Apple fixed these issues with software updates. [9] In 2019, the Health app received a ...
HealthKit is a service that allows developers to make apps that integrate with the new Health app. The Health app primarily aggregates data from fitness apps installed on the user's device, except for steps and flights climbed, which are tracked through the motion processor on the user's iPhone. Users can enter their medical history in Medical ...
Screenshot of an iOS 17 home screen, displaying various built-in apps. Apple Inc. develops many apps for iOS that come bundled by default or installed through system updates. . Several of the default apps found on iOS have counterparts on Apple's other operating systems such as macOS, iPadOS, watchOS, and tvOS, which are often modified versions of or similar to the iOS applicati
Users who have automatic updates enabled on their device will be updated automatically to the new AOL app experience. Turn automatic updates on. On your device, tap Settings. Scroll down | Tap App Store. Tap the slider next to App Updates. - If the slider is grayed out, check to see if your device has lower power mode turned on.
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.