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  2. 1 + 2 + 3 + 4 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1_%2B_2_%2B_3_%2B_4_%2B_%E...

    where f (2k−1) is the (2k − 1)th derivative of f and B 2k is the (2k)th Bernoulli number: B 2 = ⁠ 1 / 6 ⁠, B 4 = ⁠− + 1 / 30 ⁠, and so on. Setting f ( x ) = x , the first derivative of f is 1, and every other term vanishes, so [ 15 ]

  3. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    In general, if an increase of x percent is followed by a decrease of x percent, and the initial amount was p, the final amount is p (1 + 0.01 x)(1 − 0.01 x) = p (1 − (0.01 x) 2); hence the net change is an overall decrease by x percent of x percent (the square of the original percent change when expressed as a decimal number).

  4. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  5. 97.5th percentile point - Wikipedia

    en.wikipedia.org/wiki/97.5th_percentile_point

    The commonly used approximate value of 1.96 is therefore accurate to better than one part in 50,000, which is more than adequate for applied work. Some people even use the value of 2 in the place of 1.96, reporting a 95.4% confidence interval as a 95% confidence interval. This is not recommended but is occasionally seen. [15]

  6. Percentile rank - Wikipedia

    en.wikipedia.org/wiki/Percentile_rank

    The figure illustrates the percentile rank computation and shows how the 0.5 × F term in the formula ensures that the percentile rank reflects a percentage of scores less than the specified score. For example, for the 10 scores shown in the figure, 60% of them are below a score of 4 (five less than 4 and half of the two equal to 4) and 95% are ...

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  8. Election Results - The Huffington Post

    elections.huffingtonpost.com/2012

    Live election results from The Huffington Post. Romney vs. Obama, Senate, House and ballot measures.

  9. 100 - Wikipedia, the free encyclopedia

    en.wikipedia.org/wiki/100

    Year 100 was a leap year starting on Wednesday of the Julian calendar. The denomination 100 for this year has been used since the early medieval period.