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Openings such as the French Defense (1...e6) or the Scandinavian Defense (1...d5) render the scholar's mate unviable, while other openings such as the Sicilian Defense (1...c5) make 2.Bc4 a bad move (1.e4 c5 2.Bc4? e6, intending ...d5, gaining time by attacking the c4-bishop and attaining easy equality).
Helpmate in 2: a) Black moves first and White checkmates, b) White moves first and Black checkmates A further variation is the duplex , another way of getting two problems for the price of one. The first problem is a normal helpmate; the second starts from the same position but has White moving first and helping Black to checkmate him.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
The scholar's mate (also known as the four-move checkmate) is the checkmate achieved by the moves: 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7# The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46]
The earliest Babson tasks are all in the form of a selfmate, in which White, moving first, must force Black to deliver checkmate against Black's will within a specified number of moves. In 1914, Babson himself published such a problem, in which three different white pawns shared the promotions.
With the stronger side to move, checkmate can be forced in at most thirty-three moves from almost any starting position. [1] [2] Although it is classified as one of the four basic checkmates, [3] [a] the bishop and knight checkmate occurs in practice only approximately once in every 6,000 games. [4]
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) without succumbing to a checkmate in two moves, 5...Nxe5 would win the white knight (for the pawn) and protect the bishop on g4. Instead, with 5.h3, White "puts the question" to the bishop which must either retreat on the c8–h3 diagonal, capture the knight, be captured, or as in this game, move to an insecure square.
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