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Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986. Cel-shaded graphics approximately first seen in Dragon Quest VIII: Journey of the Cursed King (2004).)
A representation of a spacesuit from The Adventures of Tintin comic Explorers on the Moon with a basic cel shader (also known as a toon shader) and border detection Graphics complex of a seashell with toon shading modeled in Mathematica 13.1. Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer ...
Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.
Catherine (video game) Cel Damage; Champions Online; El Chavo Kart; Cloning Clyde; Code Name: S.T.E.A.M. Comic Jumper: The Adventures of Captain Smiley; Conception (video game) Conception II: Children of the Seven Stars; Cowboy Bebop: Tsuioku no Serenade; Crackdown (video game) Crackdown 2; Crayola Scoot; Crimson Gem Saga; Crimson Tears ...
Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.
2 Partially Cel Shaded Games. 2 comments. 3 Twightlight princess. 2 comments. 4 Boderlands isn't cel shaded. 5 comments. 5 No shading. 1 comment.
Many video games such as Viewtiful Joe, The Legend of Zelda: The Wind Waker, Ico, Ōkami, Mirror's Edge, and others use "cel-shading" animation filters or lighting systems to make their full 3D animation appear as though it were drawn in a traditional cel-style.
Cel shading really just refers to the shading technique of using a few (usually 2-4) discrete bands of color instead of a smooth gradient to shade an object. Cel shading is commonly used together with some sort of outline rendering algorithm to produce a cartoon effect, but that does not mean that outline rendering is part of cel shading.