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Emotion classification, the means by which one may distinguish or contrast one emotion from another, is a contested issue in emotion research and in affective science. Researchers have approached the classification of emotions from one of two fundamental viewpoints: [citation needed] that emotions are discrete and fundamentally different constructs
Download as PDF; Printable version; In other projects Wikimedia Commons; Wikiquote; ... It should only contain pages that are Emotions or lists of Emotions, ...
Feeling: not all feelings include emotion, such as the feeling of knowing. In the context of emotion, feelings are best understood as a subjective representation of emotions, private to the individual experiencing them. Emotions are often described as the raw, instinctive responses, while feelings involve our interpretation and awareness of ...
Affect labeling is an implicit emotional regulation strategy that can be simply described as "putting feelings into words". Specifically, it refers to the idea that explicitly labeling one's, typically negative, emotional state results in a reduction of the conscious experience, physiological response, and/or behavior resulting from that emotional state. [1]
Social emotions are emotions that depend upon the thoughts, feelings or actions of other people, "as experienced, recalled, anticipated, or imagined at first hand". [ 1 ] [ 2 ] Examples are embarrassment , guilt , shame , jealousy , envy , coolness , elevation , empathy , and pride . [ 3 ]
Reward is one major distinction between compulsion in addicts and compulsion as it is experienced in obsessive-compulsive disorder. An addiction is, by definition, a form of compulsion, and involves operant reinforcement. For example, dopamine is released in the brain's reward system and is a motive for behaviour (i.e. the compulsions in ...
Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.
Emotions are subjective experiences, often associated with mood, temperament, personality, and disposition. Articles about specific emotional states should be placed in Category:Emotions or one of its subcategories.