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  2. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.

  3. List of magic tricks - Wikipedia

    en.wikipedia.org/wiki/List_of_magic_tricks

    Thousands of devices are used by magicians to accomplish their effects. However, most of the devices are never even seen by the audience during the performance of the trick(s). While not generally tricks themselves, some of these devices are very valuable to performers of magic. Topit; A.R. mini-stage [1] Funkenring [2] Gibeciere

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.

  5. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    The Wizard's Spell Compendium is a series of four books of spells for 2nd Edition Advanced Dungeons & Dragons which contains every spell published in TSR products published from 1975 to 1995 including Spells and Magic. [1]

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Glossary of magic (illusion) - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_magic_(illusion)

    Self-working – describes a trick (such as a card trick) that requires minimal skill and no sleight of hand. Servante – a secret shelf or compartment behind the magician's table. Silk – a silk handkerchief. Shell – a hollowed out coin or ball which fits over the real object allowing vanish and reproductions.

  8. Here's how to perfectly accomplish the world's best banana trick

    www.aol.com/lifestyle/2015-10-08-heres-how-to...

    Unbelievably cool Coca-Cola tricks that will blow your mind Be the hostess with the mostess with these life-saving baking hacks These cupcake hacks will make you the life of every party

  9. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become magic-users.

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