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  2. Chroma (vector database) - Wikipedia

    en.wikipedia.org/wiki/Chroma_(vector_database)

    Chroma or ChromaDB is an open-source vector database tailored to applications with large language models. [1]Its headquarters are in San Francisco.In April 2023, it raised 18 million US dollars as seed funding.

  3. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  4. Code generation (compiler) - Wikipedia

    en.wikipedia.org/wiki/Code_generation_(compiler)

    This second phase does not require a tree traversal; it can be done linearly, and typically involves a simple replacement of intermediate-language operations with their corresponding opcodes. However, if the compiler is actually a language translator (for example, one that converts Java to C++ ), then the second code-generation phase may ...

  5. Relocation (computing) - Wikipedia

    en.wikipedia.org/wiki/Relocation_(computing)

    Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.

  6. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Once they had improved the compiler to the point where it could compile its own source code, it was self-hosting. [9] The compiler as it exists on the standard compiler tape is a machine language program that was obtained by having the S-expression definition of the compiler work on itself through the interpreter. —

  7. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  8. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  9. Tombstone diagram - Wikipedia

    en.wikipedia.org/wiki/Tombstone_diagram

    Tombstone diagram representing an Ada compiler written in C that produces machine code. Representation of the process of bootstrapping a C compiler written in C, by compiling it using another compiler written in machine code. To explain, the lefthand T is a C compiler written in C that produces machine code.