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The rotation can be described by giving this axis, with the angle through which the rotation turns about it; this is the axis angle representation of a rotation. The plane of rotation is the plane orthogonal to this axis, so the axis is a surface normal of the plane. The rotation then rotates this plane through the same angle as it rotates ...
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Coxeter plane graph templates]] to the <includeonly> section at the bottom of that page.
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The ZW-calculus was developed alongside the ZX-calculus, and can naturally describe the W-state and Fermionic quantum computing. [ 26 ] [ 27 ] It was the first graphical language which had a complete rule-set for an approximately universal set of linear maps between qubits, [ 8 ] and the early completeness results of the ZX-calculus use a ...
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
The case of θ = 0, φ ≠ 0 is called a simple rotation, with two unit eigenvalues forming an axis plane, and a two-dimensional rotation orthogonal to the axis plane. Otherwise, there is no axis plane. The case of θ = φ is called an isoclinic rotation, having eigenvalues e ±iθ repeated twice, so every vector is rotated through an angle θ.
In mathematics, a rotation map is a function that represents an undirected edge-labeled graph, where each vertex enumerates its outgoing neighbors.Rotation maps were first introduced by Reingold, Vadhan and Wigderson (“Entropy waves, the zig-zag graph product, and new constant-degree expanders”, 2002) in order to conveniently define the zig-zag product and prove its properties.
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