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  2. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]

  3. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    Efficient implementations of quicksort (with in-place partitioning) are typically unstable sorts and somewhat complex but are among the fastest sorting algorithms in practice. Together with its modest O(log n) space usage, quicksort is one of the most popular sorting algorithms and is available in many standard programming libraries.

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform .

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  6. Introsort - Wikipedia

    en.wikipedia.org/wiki/Introsort

    Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.

  7. Talk:Quicksort - Wikipedia

    en.wikipedia.org/wiki/Talk:Quicksort

    While the Quick Sort article gives people the view of the quick sort algorithm, we can update some new findings to it to make it stay up to the new research. For example, when changing the pick of pivots will improve the worst case of time complexity from O(N^2) to O(NlogN).

  8. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Quickselect uses the same overall approach as quicksort, choosing one element as a pivot and partitioning the data in two based on the pivot, accordingly as less than or greater than the pivot. However, instead of recursing into both sides, as in quicksort, quickselect only recurses into one side – the side with the element it is searching for.

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Created independently in 1977 by W. Eddy and in 1978 by A. Bykat. Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also ...