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  2. Call of Duty 3 - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_3

    Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty series. It was released for PlayStation 2, Xbox, Xbox 360, PlayStation 3 and Wii. It was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia.

  3. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .

  4. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  5. Call of Duty: Black Ops III - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops_III

    It is the twelfth entry in the Call of Duty series and the sequel to the 2012 video game Call of Duty: Black Ops II. It was released on PlayStation 4 , Windows , and Xbox One on November 6, 2015. A feature-limited version developed by Beenox and Mercenary Technology that only supports multiplayer modes was released on PlayStation 3 and Xbox 360 ...

  6. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    IW 3.0 2010 Call of Duty: World at War's IW 3.0 engine updated Texture streaming technology; Stereoscopic 3D support; Deferred lighting [64] Call of Duty: Modern Warfare 3 [65] [66] IW 5.0 (MW3 engine) 2011 Improved version of Call of Duty: Modern Warfare 2's IW 4.0 engine Improvements to texture streaming technology to allow for larger regions

  7. Call of Duty (video game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty_(video_game)

    Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, [3] released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine.

  8. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.

  9. Call of Duty: Ghosts - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_Ghosts

    Call of Duty: Ghosts was released for Windows and current-generation game consoles – PlayStation 3, Wii U, and Xbox 360 – on November 5, 2013. [1] Activision announced that the game would be available for the PlayStation 4 and Xbox One in time for each console's release date on November 15, 2013, and November 22, 2013, respectively. [ 2 ]