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  2. Glaze (painting technique) - Wikipedia

    en.wikipedia.org/wiki/Glaze_(painting_technique)

    A glaze is a thin transparent or semi-transparent layer on a painting which modifies the appearance of the underlying paint layer. Glazes can change the chroma, value, hue and texture of a surface. Glazes consist of a great amount of binding medium in relation to a very small amount of pigment. [1]

  3. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.

  4. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡ ɪ m p / ⓘ GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. It is extensible by means of plugins ...

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool. The top "layer" also is called the "blend layer" and the "active layer". In the formulas shown on this page, values go from 0.0 (black) to 1.0 (white).

  6. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  8. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image. Layers can also be used to combine two or more images into a single digital image. For the purpose of editing, working with layers allows for applying changes to just one specific layer.

  9. Alpha mapping - Wikipedia

    en.wikipedia.org/wiki/Alpha_mapping

    Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.