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  2. Infinite product - Wikipedia

    en.wikipedia.org/wiki/Infinite_product

    is defined to be the limit of the partial products a 1 a 2...a n as n increases without bound. The product is said to converge when the limit exists and is not zero. Otherwise the product is said to diverge. A limit of zero is treated specially in order to obtain results analogous to those for infinite sums. Some sources allow convergence to 0 ...

  3. Prediction by partial matching - Wikipedia

    en.wikipedia.org/wiki/Prediction_by_partial_matching

    Prediction by partial matching (PPM) is an adaptive statistical data compression technique based on context modeling and prediction. PPM models use a set of previous symbols in the uncompressed symbol stream to predict the next symbol in the stream. PPM algorithms can also be used to cluster data into predicted groupings in cluster analysis.

  4. Product rule - Wikipedia

    en.wikipedia.org/wiki/Product_rule

    In calculus, the product rule (or Leibniz rule [1] or Leibniz product rule) is a formula used to find the derivatives of products of two or more functions.For two functions, it may be stated in Lagrange's notation as () ′ = ′ + ′ or in Leibniz's notation as () = +.

  5. Partially ordered set - Wikipedia

    en.wikipedia.org/wiki/Partially_ordered_set

    Conversely, a strict partial order < on may be converted to a non-strict partial order by adjoining all relationships of that form; that is, := < is a non-strict partial order. Thus, if ≤ {\displaystyle \leq } is a non-strict partial order, then the corresponding strict partial order < is the irreflexive kernel given by a < b if a ≤ b and a ...

  6. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  7. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    The problem is rather easily solved once the concepts and perspectives are made clear. There are three parties involved, S, P, and O. S knows the sum X+Y, P knows the product X·Y, and the observer O knows nothing more than the original problem statement. All three parties keep the same information but interpret it differently.

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