Search results
Results from the WOW.Com Content Network
The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...
The Lambda2 method, or Lambda2 vortex criterion, is a vortex core line detection algorithm that can adequately identify vortices from a three-dimensional fluid velocity field. [1] The Lambda2 method is Galilean invariant , which means it produces the same results when a uniform velocity field is added to the existing velocity field or when the ...
The grid structure of a chessboard naturally defines two sets of parallel lines in an image of it. Therefore, one expects that line detection algorithms should successfully detect these lines in practice. Indeed, the following figure demonstrates Hough transform-based line detection applied to a perspective-transformed chessboard image. Clearly ...
The Canny algorithm contains a number of adjustable parameters, which can affect the computation time and effectiveness of the algorithm. The size of the Gaussian filter: the smoothing filter used in the first stage directly affects the results of the Canny algorithm. Smaller filters cause less blurring, and allow detection of small, sharp lines.
In contrast to the classic SIFT approach, Wagner et al. use the FAST corner detector for feature detection. The algorithm also distinguishes between the off-line preparation phase where features are created at different scale levels and the on-line phase where features are only created at the current fixed scale level of the phone's camera image.
A robust background subtraction algorithm should be able to handle lighting changes, repetitive motions from clutter and long-term scene changes. [2] The following analyses make use of the function of V ( x , y , t ) as a video sequence where t is the time dimension, x and y are the pixel location variables. e.g. V (1,2,3) is the pixel ...
"The Bresenham Line-Drawing Algorithm", by Colin Flanagan; Abrash, Michael (1997). Michael Abrash's graphics programming black book. Albany, NY: Coriolis. pp. 654–678. ISBN 978-1-57610-174-2. A very optimized version of the algorithm in C and assembly for use in video games with complete details of its inner workings; Zingl, Alois (2016) [2012].
The random walker algorithm is a segmentation algorithm solving the combinatorial Dirichlet problem, adapted to image segmentation by L. Grady in 2006. [16] In 2011, C. Couprie et al. proved that when the power of the weights of the graph converge toward infinity, the cut minimizing the random walker energy is a cut by maximum spanning forest. [17]