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Graphviz (short for Graph Visualization Software) is a package of open-source tools initiated by AT&T Labs Research for drawing graphs (as in nodes and edges, not as in bar charts) specified in DOT language scripts having the file name extension "gv". It also provides libraries for software applications to use the tools.
For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic , such as to create new environments for the player to explore.
DOT is a graph description language, developed as a part of the Graphviz project. DOT graphs are typically stored as files with the .gv or .dot filename extension — .gv is preferred, to avoid confusion with the .dot extension used by versions of Microsoft Word before 2007.
Gramps, formerly GRAMPS (an acronym for Genealogical Research and Analysis Management Programming System), [2] is a free and open-source genealogy software. [9] It is developed in Python using PyGObject and utilizes Graphviz to create relationship graphs.
Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.
Vector graphics software can be used for manual graphing or for editing the output of another program. Please see: Category:Vector graphics editors; Comparison of vector graphics editors
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]
graph-tool is a Python module for manipulation and statistical analysis of graphs (AKA networks). The core data structures and algorithms of graph-tool are implemented in C++ , making extensive use of metaprogramming , based heavily on the Boost Graph Library . [ 1 ]