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Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
Underwater Eucheuma farming in the Philippines A seaweed farmer in Nusa Lembongan (Indonesia) gathers edible seaweed that has grown on a rope. Seaweed farming or kelp farming is the practice of cultivating and harvesting seaweed. In its simplest form farmers gather from natural beds, while at the other extreme farmers fully control the crop's ...
An alternative offset would be to cultivate kelp forests. Kelp can grow at 2 feet per day, 30 times faster than terrestrial plants. Planting kelp across 10% of the oceans (4.5 x the area of Australia) could provide the same offset. Additionally, the kelp would support a fish harvest of 2 megatons per year and reduce ocean acidification. Large ...
Seaweed farming is a carbon negative crop, with a high potential for climate change mitigation. [ 28 ] [ 29 ] The IPCC Special Report on the Ocean and Cryosphere in a Changing Climate recommends "further research attention" as a mitigation tactic. [ 30 ]
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Aerial render of the Build The Earth project on a modified Airocean World Map. Build the Earth was created by YouTuber PippenFTS in March 2020 as a collaborative effort to recreate Earth in the video game Minecraft. [1] During the COVID-19 lockdowns, the server aimed to provide players with the opportunity to virtually experience and construct ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.