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  2. Line–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Lineplane_intersection

    Lineplane intersection. The three possible plane-line relationships in three dimensions. (Shown in each case is only a portion of the plane, which extends infinitely far.) In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is ...

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Vector projection. The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as or a∥b. The vector component or vector resolute of a perpendicular to b, sometimes ...

  4. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The real projective plane can be thought of as the Euclidean plane with additional points added, which are called points at infinity, and are considered to lie on a new line, the line at infinity. There is a point at infinity corresponding to each direction (numerically given by the slope of a line), informally defined as the limit of a point ...

  5. Parallel (geometry) - Wikipedia

    en.wikipedia.org/wiki/Parallel_(geometry)

    Parallel planes are planes in the same three-dimensional space that never meet. Parallel curves are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called skew lines.

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no ...

  7. Earth section paths - Wikipedia

    en.wikipedia.org/wiki/Earth_section_paths

    A vector tangent to the path is: ... Let two section planes be given: ... Assuming that the two planes are not parallel, the line of intersection is on both planes.

  8. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    A bivector is an oriented plane element, in much the same way that a vector is an oriented line element. Given two vectors a and b, one can view the bivector a ∧ b as the oriented parallelogram spanned by a and b. The cross product is then obtained by taking the Hodge star of the bivector a ∧ b, mapping 2-vectors to vectors:

  9. Finite geometry - Wikipedia

    en.wikipedia.org/wiki/Finite_geometry

    The following remarks apply only to finite planes. There are two main kinds of finite plane geometry: affine and projective. In an affine plane, the normal sense of parallel lines applies. In a projective plane, by contrast, any two lines intersect at a unique point