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  2. Viterbi algorithm - Wikipedia

    en.wikipedia.org/wiki/Viterbi_algorithm

    The Viterbi algorithm is a dynamic programming algorithm for obtaining the maximum a posteriori probability estimate of the most likely sequence of hidden states—called the Viterbi path —that results in a sequence of observed events. This is done especially in the context of Markov information sources and hidden Markov models (HMM).

  3. Dynamic time warping - Wikipedia

    en.wikipedia.org/wiki/Dynamic_time_warping

    DP matching is a pattern-matching algorithm based on dynamic programming (DP), which uses a time-normalization effect, where the fluctuations in the time axis are modeled using a non-linear time-warping function. Considering any two speech patterns, we can get rid of their timing differences by warping the time axis of one so that the maximal ...

  4. Watershed (image processing) - Wikipedia

    en.wikipedia.org/wiki/Watershed_(image_processing)

    Watershed (image processing) In the study of image processing, a watershed is a transformation defined on a grayscale image. The name refers metaphorically to a geological watershed, or drainage divide, which separates adjacent drainage basins. The watershed transformation treats the image it operates upon like a topographic map, with the ...

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [7] [8] [9] In fact, Dijkstra's explanation of the logic behind the algorithm, [10] namely Problem 2.

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈdaɪkstrəz / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. [4][5][6] Dijkstra's algorithm finds the shortest path from a ...

  7. Long short-term memory - Wikipedia

    en.wikipedia.org/wiki/Long_short-term_memory

    The Long Short-Term Memory (LSTM) cell can process data sequentially and keep its hidden state through time. Long short-term memory (LSTM) [ 1 ] is a type of recurrent neural network (RNN) aimed at dealing with the vanishing gradient problem [ 2 ] present in traditional RNNs. Its relative insensitivity to gap length is its advantage over other ...

  8. Expectation–maximization algorithm - Wikipedia

    en.wikipedia.org/wiki/Expectation–maximization...

    t. e. In statistics, an expectation–maximization (EM) algorithm is an iterative method to find (local) maximum likelihood or maximum a posteriori (MAP) estimates of parameters in statistical models, where the model depends on unobserved latent variables. [ 1 ] The EM iteration alternates between performing an expectation (E) step, which ...

  9. Paxos (computer science) - Wikipedia

    en.wikipedia.org/wiki/Paxos_(computer_science)

    Paxos (computer science) Paxos is a family of protocols for solving consensus in a network of unreliable or fallible processors. Consensus is the process of agreeing on one result among a group of participants. This problem becomes difficult when the participants or their communications may experience failures.