enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    OBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for The Advanced Visualizer animation package. It is an open file format and has been adopted by other 3D computer graphics application vendors.

  3. Brianchon's theorem - Wikipedia

    en.wikipedia.org/wiki/Brianchon's_theorem

    Brianchon's theorem can be proved by the idea of radical axis or reciprocation. To prove it take an arbitrary length (MN) and carry it on the tangents starting from the contact points: PL = RJ = QH = MN etc. Draw circles a, b, c tangent to opposite sides of the hexagon at the created points (H,W), (J,V) and (L,Y) respectively.

  4. Dubins path - Wikipedia

    en.wikipedia.org/wiki/Dubins_path

    In geometry, the term Dubins path typically refers to the shortest curve that connects two points in the two-dimensional Euclidean plane (i.e. x-y plane) with a constraint on the curvature of the path and with prescribed initial and terminal tangents to the path, and an assumption that the vehicle traveling the path can only travel forward.

  5. Tangential angle - Wikipedia

    en.wikipedia.org/wiki/Tangential_angle

    In polar coordinates, the polar tangential angle is defined as the angle between the tangent line to the curve at the given point and ray from the origin to the point. [6] If ψ denotes the polar tangential angle, then ψ = φ − θ , where φ is as above and θ is, as usual, the polar angle.

  6. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    In mesh generation, Delaunay refinements are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulation of the augmented input to meet the quality requirements of the meshing application.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  8. Tangent bundle - Wikipedia

    en.wikipedia.org/wiki/Tangent_bundle

    A tangent bundle is the collection of all of the tangent spaces for all points on a manifold, structured in a way that it forms a new manifold itself. Formally, in differential geometry, the tangent bundle of a differentiable manifold is a manifold which assembles all the tangent vectors in .

  9. Meshfree methods - Wikipedia

    en.wikipedia.org/wiki/Meshfree_methods

    In this simple example, the steps (here the spatial step and timestep ) are constant along all the mesh, and the left and right mesh neighbors of the data value at are the values at and +, respectively. Generally in finite differences one can allow very simply for steps variable along the mesh, but all the original nodes should be preserved and ...