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  2. Black Desert Online - Wikipedia

    en.wikipedia.org/wiki/Black_Desert_Online

    Black Desert Online (Korean: 검은사막) is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015.

  3. Queueing theory - Wikipedia

    en.wikipedia.org/wiki/Queueing_theory

    The main queueing models that can be used are the single-server waiting line system and the multiple-server waiting line system, which are discussed further below. These models can be further differentiated depending on whether service times are constant or undefined, the queue length is finite, the calling population is finite, etc. [ 5 ]

  4. Mean sojourn time - Wikipedia

    en.wikipedia.org/wiki/Mean_sojourn_time

    1) Queuing Theory: In queuing systems, it corresponds to the average time a customer or job spends in the system or a specific queue. 2) Physics: Used to describe trapping times in potential wells or energy barriers in molecular dynamics. 3) Markov Chains: Describes the time a system spends in a transient state before transitioning.

  5. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    In skill-based matchmaking, queue design focuses on how to divide parties into appropriate skill groups. In contrast to StarCraft II (2010), which focuses on player-on-player action, Blizzard Entertainment's Heroes of the Storm (2015) is a team-based game.

  6. Markovian arrival process - Wikipedia

    en.wikipedia.org/wiki/Markovian_arrival_process

    In queueing theory, a discipline within the mathematical theory of probability, a Markovian arrival process (MAP or MArP [1]) is a mathematical model for the time between job arrivals to a system. The simplest such process is a Poisson process where the time between each arrival is exponentially distributed .

  7. M/G/k queue - Wikipedia

    en.wikipedia.org/wiki/M/G/k_queue

    The model name is written in Kendall's notation, and is an extension of the M/M/c queue, where service times must be exponentially distributed and of the M/G/1 queue with a single server. Most performance metrics for this queueing system are not known and remain an open problem. [1]

  8. D/M/1 queue - Wikipedia

    en.wikipedia.org/wiki/D/M/1_queue

    A D/M/1 queue is a stochastic process whose state space is the set {0,1,2,3,...} where the value corresponds to the number of customers in the system, including any currently in service. Arrivals occur deterministically at fixed times β apart. Service times are exponentially distributed (with rate parameter μ).

  9. M/M/∞ queue - Wikipedia

    en.wikipedia.org/wiki/M/M/%E2%88%9E_queue

    An M/M/∞ queue is a stochastic process whose state space is the set {0,1,2,3,...} where the value corresponds to the number of customers currently being served. Since, the number of servers in parallel is infinite, there is no queue and the number of customers in the systems coincides with the number of customers being served at any moment.