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The ARG's theme of potatoes reflected a part of Portal 2's story, in which GLaDOS is powered by a potato battery.. Potato Sack is an alternate reality game (ARG) created by Valve and the developers of thirteen independent video games to promote the release of Valve's game Portal 2, in April 2011.
Oxypolis rigidior, known as cowbane, common water dropwort, [1] stiff cowbane, [2] pig-potato, [3] and Cherokee swamp potato, [4] is a species of flowering plant in the carrot family native to eastern North America. It is a perennial wildflower found in wet habitats.
In the reveal of the PlayStation 3 version of Portal 2, GLaDOS's voice was used to introduce Gabe Newell, the co-founder of Valve at E3 2010, where he revealed Portal 2 for the PlayStation 3. [61] Portal 2 ' s release was preceded by a collection of video games in a collection called Potato Sack, which featured thirteen independently developed ...
The map is divided into five categories of potato recipes. Now, these are more of a generalization based on the type of dish—but we'll definitely get more specific. In order of the most searched ...
In Portal 2, after Wheatley has taken over the facility, GLaDOS, embedded in a potato on Chell's portal gun, instructs her to install "corrupted" cores on Wheatley to have the computer think he is corrupted, and bring GLaDOS back in charge of Aperture. Here, three cores are featured:
Portal Reloaded is a single-player mod for Portal 2 created by Jannis Brinkmann and was released on April 19, 2021, exactly 10 years after the release of Portal 2. [186] The mod gives players the ability to fire a third portal, the "time portal", to travel between the present and future versions of each test chamber.
The gPotato portal sites are serviced by Group companies of Gala Inc. in Japan and South Korea. gPotato.com and es.gPotato.com launched when Gala-Net Inc. (Sunnyvale, U.S.A.) opened as the North American Group company and online games publisher and launched gPotato.com. The company services the English language market.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...