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A source-code editor is one component of a Integrated Development Environment. In contrast to a standalone source-code editor, an IDE typically also includes debugger and build tools. Standalone source code editors are preferred over IDEs by some developers when they believe the IDEs are bloated with features they do not need. [14]
Sockets need not have a source address, for example, for only sending data, but if a program binds a socket to a source address, the socket can be used to receive data sent to that address. Based on this address, Internet sockets deliver incoming data packets to the appropriate application process .
A source code editor with web development features. GPL-2.0-or-later: Brackets: A modular, web-oriented editor built using HTML, CSS and JavaScript on top of the Chromium Embedded Framework. MIT: CodeWright: An editing system or source code editor which can be configured to work with other integrated development environment (IDE) systems ...
SharpDevelop was written entirely in C# [14] and consists of about 20 components that integrate to form the application. The source-code editor component, known as AvalonEdit, [25] can be used by other applications. [11] [26] It also includes functionality for: External COM and ActiveX components; Code analysis [27] Unit testing [6] [28] [29]
GameMaker Studio 2, a game engine with an editor written in C#; HandBrake, a free and open-source transcoder for digital video files. KeePass, a free and open-source password manager primarily for Windows. Low Orbit Ion Cannon (LOIC), an open-source network stress testing and denial-of-service attack application. Lphant, a peer-to-peer file ...
A decade later, Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the unified .NET platform (software framework), all of which support C# and are free, open-source, and cross-platform. Mono also joined Microsoft but was not merged into .NET.
The Shared Source CLI was initially pre-configured to run on Windows, but could also be built on FreeBSD (version 4.7 or newer), and Mac OS X 10.2. It was designed such that the only thing that needed to be customized to port the Shared Source CLI to a different platform was a thin Platform Abstraction Layer (PAL).
Roslyn was designed with that intent from the beginning. This reduces the barrier in developing tools specifically designed for source code analysis. APIs of Roslyn are of three types: feature APIs, work-space APIs and compiler APIs. Feature APIs allow source code tool developers to do code refactoring and fixes.