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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees.

  3. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    During the process of porting, Valve rearranged most of the games released up to The Orange Box into separate, but parallel "singleplayer" and "multiplayer" branches. The game code to these branches was made public to mod developers in 2013, and they serve as the current stable release of Source designated for mods.

  4. SCUMM - Wikipedia

    en.wikipedia.org/wiki/SCUMM

    SCUMM has been released on these platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, FM Towns & Marty, Macintosh, Nintendo Entertainment System, MS-DOS, Microsoft Windows, Sega CD (Mega-CD), and TurboGrafx-16/PC Engine. Several SCUMM games have been officially and unofficially ported to other systems through use of the open-source ...

  5. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. Category:Build (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Build_(game...

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Category: Build (game engine ...

  7. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  8. Follow-on - Wikipedia

    en.wikipedia.org/wiki/Follow-on

    Refusing to enforce the follow-on can be a strategic decision based on the current situation of a multi-game series such as The Ashes. A team who only needs a draw to achieve their series goal may refuse to enforce the follow-on so they can bat out the remaining time when a draw is sufficient to win or retain the series trophy.

  9. Forcing (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Forcing_(mathematics)

    Forcing is usually used to construct an expanded universe that satisfies some desired property. For example, the expanded universe might contain many new real numbers (at least of them), identified with subsets of the set of natural numbers, that were not there in the old universe, and thereby violate the continuum hypothesis.