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Beholders are especially prominent in the Forgotten Realms campaign setting, where they infiltrate and seek to control many sectors of society—many beholders are allied to the Zhentarim, some work with the Red Wizards of Thay, and a particularly powerful beholder, known as "The Evil Eye" or "The Xanathar" controls Skullport's influential ...
This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
[62] Screen Rant compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling the elder brain one of the strongest, saying that while the 5th "edition of Dungeons & Dragons has toned down the elder brain a lot", it "still represents a grave threat to most adventuring parties, thanks to its range of ...
I, Tyrant is a supplement which provides further details about beholders from what is given in the Monstrous Manual, including information about the history of beholders as a race, and their religion, culture, settlements and psychology, and game statistics on beholder deviants. [2]
The Living Gate awoke and opened during the Dawn War between the gods and primordials, and was destroyed in the same war, thus enabling freer transit between the planes than should be allowed. Classic creatures such as aboleths, beholders, and mind flayers originate in the Far Realm.
Title Author Date Subject ISBN; Eberron Player's Guide ― June 2009: Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons.
Beholder (Dungeons & Dragons), a fictional monster in the Dungeons & Dragons role-playing gameBeholder (horse), race horse winner of the 2013 and 2016 Breeders' Cup Distaff
Monsters of Faerûn features 96 pages of monsters unique to the Forgotten Realms campaign setting.It was the first 3rd edition book to feature the now-common "in the Realms" section for each monster, offering helpful and concise hints to the Dungeon Master as to how and where to incorporate the creature into the campaign setting.