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MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
Doomworld writer Cyb later called it the "last great classical megawad” in the influential "10 Years of Doom" article. [9] Alien Vendetta also contains what Doomworld deemed to be the most memorable map of all time, "Misri Halek" by Kim Andre Malde. [10] Bloom is a Doom II and Blood crossover released by Bloom Team in 2021. It features over ...
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Category of Quake II mods. Pages in category "Quake II mods"
After the mod was ported to StarCraft 2 and Dota 2, it was made into a paid standalone app using the Unity Engine for Android and iOS mobile devices in June 2016. [30] A second similar app was released on both platforms during mid-October, [31] [32] now available as free to download but with some content locked behind a paywall. [33]
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.
Commenting on the event, PC Gamer stated: "If you want a direct route to the best Doom maps and mods, the place to go is the Cacowards." [ 5 ] Rock, Paper, Shotgun shared a similar sentiment, commenting that the Cacowards are "often a handy pointer towards good and fun new things."
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Quake II mods (3 P) Quake III Arena mods (7 P) Pages in category "Quake ...
The Quake II engine (id Tech 2.5 [citation needed]), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.