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The sequel game, Quantum Moves 2, was launched in 2018 in conjunction with the Danish ReGAME Cup designed to teach students via research-enabling, citizen science games.. The sequel featured a broader range of scientific challenges than the original game, as well as a built-in optimizer and a challenge curve featuring algorithmic results to which players could compare their performan
Quantum tic-tac-toe is a "quantum generalization" of tic-tac-toe in which the players' moves are "superpositions" of plays in the classical game. The game was invented by Allan Goff of Novatia Labs , who describes it as "a way of introducing quantum physics without mathematics", and offering "a conceptual foundation for understanding the ...
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A quantum number beginning in n = 3,ℓ = 0, describes an electron in the s orbital of the third electron shell of an atom. In chemistry, this quantum number is very important, since it specifies the shape of an atomic orbital and strongly influences chemical bonds and bond angles. The azimuthal quantum number can also denote the number of ...
Two electrons belonging to the same atom cannot have the same values for all four quantum numbers, due to the Pauli exclusion principle. The Schrödinger wave equation reduces to the three equations that when solved lead to the first three quantum numbers. Therefore, the equations for the first three quantum numbers are all interrelated.
This quantum number is the charge of a global/gauge U(1) symmetry in some Grand Unified Theory models, called U(1) B−L.Unlike baryon number alone or lepton number alone, this hypothetical symmetry would not be broken by chiral anomalies or gravitational anomalies, as long as this symmetry is global, which is why this symmetry is often invoked.
In principle, multiplicative quantum numbers can be defined for any abelian group. An example would be to trade the electric charge, Q, (related to the abelian group U(1) of electromagnetism), for the new quantum number exp(2iπ Q). Then this becomes a multiplicative quantum number by virtue of the charge being an additive quantum number.
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.