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An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. [1] [2] [3] Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online.
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan gave the game a top rating of 4 out of 4, calling it "a masterpiece, easily the best horror RPG ever published and possibly the best RPG, period ... breathtaking in scope and as richly textured as a fine novel. All role-players owe it to themselves to experience ...
Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]
The Atari Lynx included hardware-accelerated color graphics, a backlight, and the ability to link up to sixteen units together in an early example of network play when its competitors could only link 2 or 4 consoles (or none at all), [91] but its comparatively short battery life (approximately 4.5 hours on a set of alkaline cells, versus 35 ...
The layout of the SNES Controller became the basis for many other controllers. The Super NES controller design expands on that of the NES, with A, B, X, and Y face buttons in a diamond arrangement, and two shoulder buttons. Lance Barr created its ergonomic design, and he later adapted it in 1993 for the NES-039 "dogbone" controller.