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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  3. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    Rolling a pair, and another number, establishes the singleton as a "point". A higher point beats a lower point, so 2–2–6 is better than 5–5–2. 1–2–3 The lowest possible roll. If you roll 1–2–3, you automatically lose. Any other roll is a meaningless combination and must be rerolled until one of the above combinations occurs.

  4. Miwin's dice - Wikipedia

    en.wikipedia.org/wiki/Miwin's_dice

    one throw with 3 dice, type is an additional attribute (135 – 6 × 9) × 2 + 54: 216 1 throw with each type, type is not used as attribute: 6 × 6 × 6: 216 1 throw with each type, type is used as attribute: 6 × 6 × 6 × 6: 1296 3 throws, random selection of one of the dice for each throw, type is not used as attribute: 9 × 9 × 9: 729

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  6. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  7. Astragalomancy - Wikipedia

    en.wikipedia.org/wiki/Astragalomancy

    The sides were marked with the values 1,3,4 and 6, with opposing sides adding up to seven. Unlike cubic dice, the construction of Astragaloi meant there were varying chances that a particular value would be rolled. [8] The results were then compared to what are known as “dice oracles”.

  8. Hazard (game) - Wikipedia

    en.wikipedia.org/wiki/Hazard_(game)

    If they roll the main, they win (throwing in or nicking). [1]: 169 If they roll a 2 or a 3, they lose (throwing out or outing). [1]: 169 If they roll an 11 or 12, the result depends on the main: [1]: 169 with a main of 5 or 9, they throw out with both an 11 and a 12; with a main of 6 or 8, they throw out with an 11 but nick with a 12;

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