enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  3. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly ...

  4. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    In the 3rd Edition (and revised 3.5 Edition) of D&D the cleric must choose either a deity or an alignment concept to be dedicated to (the "patron"). The cleric's alignment must be within 1 step of their patron (e.g., for a Lawful Good patron the cleric can be Neutral Good, Lawful Good or Lawful Neutral). Notably, it is also stated that a cleric ...

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic).

  6. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Dungeons & Dragons video games such as Neverwinter Nights often loosen the requirements for playing a paladin to simply being lawful good in alignment, and the paladin's unique position and alignment restriction is very rarely apparent in these games (with the exception of The Temple of Elemental Evil) where the paladin can search dead bodies ...

  7. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]

  8. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...

  9. Dragon (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Dragon_(Dungeons_&_Dragons)

    D&D dragons also featured as targets of the moral panic surrounding the game. [9] [10] In D&D, dragons are depicted as any of various species of large, intelligent, magical, reptilian beasts, each typically defined by a combination of their demeanor and either the color of their scales or their elemental affinity. [11]