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This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles. Unlike PlayStation 2 Classics on the PS3, the PS4 and PS5 releases run at a higher resolution and may feature Trophies, [1] Remote Play and ...
Later when the PlayStation 4 console was released, it was not backward compatible with either PlayStation 3, PlayStation 2, or PlayStation 1 games, although limited PS2 backward compatibility was later introduced, and PS4 owners might play a selected group of PS3 games by streaming them over the Internet using the PlayStation Now cloud-based ...
An LV2 patch was later released to allow Backup Managers to load game backups and was later integrated into the Managers themselves so that it doesn't have to be run whenever the PS3 is restarted. [citation needed] PS3 System Software update 3.56 tried to patch Miha's exploit for 3.55, however, within a day the system was circumvented again.
These are articles listing games previously released for the original PlayStation that were later made available for download from the PlayStation Store for play on the PlayStation 3, PlayStation Portable, PlayStation Vita, PlayStation TV, PlayStation 4, or PlayStation 5. For lists of the games available by market, see:
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as Linux or FreeBSD.The feature was removed since system firmware update 3.21, released on April 1, 2010.
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
The PlayStation 3 uses the 64-bit Cell microprocessor, developed jointly by Sony, Toshiba and IBM, as its CPU. The processor consists of a 3.2 GHz PowerPC-based Power Processing Element (PPE) and seven Synergistic Processing Elements (SPEs). [111] To improve manufacturing yields, the chip is initially manufactured with eight SPEs.