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  2. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...

  3. Procedural modeling - Wikipedia

    en.wikipedia.org/wiki/Procedural_modeling

    Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules that may be easily changed over time. [1] L-Systems , fractals , and generative modeling are procedural modeling techniques since they apply algorithms for producing scenes. [ 2 ]

  4. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    With the procedural modeling approach, CityEngine enables the efficient creation of detailed large-scale 3D city models, it is available for OS X, Windows and Linux. Clara.io (Exocortex) is a 3D polygon modeling, solid constructive geometry, animation, and rendering package that runs in any web browser that supports WebGL.

  5. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Procedural Modeling of 3D Cities Proprietary: Cobalt: 2020-02-04 v11 Ashlar-Vellum: macOS, Microsoft Windows: Modeling, Computer Aided Design, Animation Proprietary: DesignSpark Mechanical: 2020-07-20 v5.0 SpaceClaim, RS Components: Microsoft Windows: Modeling, Computer Aided Design, Rapid Prototyping, 3D Printing Proprietary: Electric Image ...

  6. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region. Worley noise is used to create procedural textures. [1] [2]

  7. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  9. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    It is often indicated by a thin box or bar superimposed on the Object's lifeline in a Sequence Diagram; Activity diagram - a diagram that describes procedural logic, business process or work flow. An activity diagram contains a number of Activities and connected by Control Flows and Object Flows. Active class - a class defining active objects