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A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]
For a hole-free polygon with vertices, a triangulation can be calculated in time (). For a polygon with holes , there is a lower bound of Ω ( n log n ) {\displaystyle \Omega (n\log n)} . A related problem is partitioning to triangles with a minimal total edge length, also called minimum-weight triangulation .
In geometry, a polygon with holes is an area-connected planar polygon with one external boundary and one or more interior boundaries (holes). [1] Polygons with holes can be dissected into multiple polygons by adding new edges, so they are not frequently needed. An ordinary polygon can be called simply-connected, while a polygon-with-holes is ...
Removing a triangle of this type produces a polygon with fewer sides, and repeatedly removing ears allows any simple polygon to be triangulated. Conversely, if a polygon is triangulated, the weak dual of the triangulation (a graph with one vertex per triangle and one edge per pair of adjacent triangles) will be a tree and each leaf of the tree ...
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
A polygonal mesh may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals.
The visibility graph of a simple polygon connects its vertices by edges representing the sides and diagonals of the polygon. [3] It always contains a Hamiltonian cycle, formed by the polygon sides. The computational complexity of reconstructing a polygon that has a given graph as its visibility graph, with a specified Hamiltonian cycle as its ...
The Greedy Triangulation is a method to compute a polygon triangulation or a Point set triangulation using a greedy schema, which adds edges one by one to the solution in strict increasing order by length, with the condition that an edge cannot cut a previously inserted edge.