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Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.
If a simple polygon is triangulated, then a triple of consecutive vertices ,, forms an ear if is a convex vertex and none of its other neighbors in the triangulation lie in triangle . By testing all neighbors of all vertices, it is possible to find all the ears of a triangulated simple polygon in linear time . [ 4 ]
Constructing a triangulation of a simple polygon can also be performed in linear time, although the algorithm is complicated. A modification of the same algorithm can also be used to test whether a closed polygonal chain forms a simple polygon (that is, whether it avoids self-intersections) in linear time. [23]
Polygon triangulations may be found in linear time and form the basis of several important geometric algorithms, including a simple approximate solution to the art gallery problem. The constrained Delaunay triangulation is an adaptation of the Delaunay triangulation from point sets to polygons or, more generally, to planar straight-line graphs.
Triangulation in a simple polygon. Triangulation means the partition of any planar object into a collection of triangles. For example, in polygon triangulation, a polygon is subdivided into multiple triangles that are attached edge-to-edge, with the property that their vertices coincide with the set of vertices of the polygon. [52]
In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points. Applications
In geometry, a partition of a polygon is a set of primitive units (e.g. squares), which do not overlap and whose union equals the polygon. A polygon partition problem is a problem of finding a partition which is minimal in some sense, for example a partition with a smallest number of units or with units of smallest total side-length.
In computational geometry and computer science, the minimum-weight triangulation problem is the problem of finding a triangulation of minimal total edge length. [1] That is, an input polygon or the convex hull of an input point set must be subdivided into triangles that meet edge-to-edge and vertex-to-vertex, in such a way as to minimize the ...