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The RAGE LT PRO, based on the 3D RAGE PRO, was the very first mobile GPU to use AGP. It offered Filtered Ratiometric Expansion, which automatically adjusted images to full-screen size. ATI's ImpacTV2+ is integrated with the RAGE LT PRO chip to support multi-screen viewing; i.e., simultaneous outputs to TV, CRT and LCD.
3D Pro Turbo (2, 4, 6 or 8 MiB SGRAM) 3D Pro Turbo+ PC2TV (TV-out) Xclaim VR - early versions (Macintosh, 2, 4 or 8 MiB SGRAM, Video-In Video-Out) Xclaim 3D - early versions (Macintosh, 4 or 8 MiB SGRAM) All-In-Wonder (SDRAM, TV Tuner) The 3D Rage and 3D Rage II chips were also known as Mach64 GT and Mach64 GT-B respectively.
The Omega ATI driver is based on ATI's Catalyst drivers. The driver is particularly notable for resolving 3D compatibility problems affecting past versions of the ATI drivers (versions 7.8-7.12) and some AGP cards. The driver includes various third-party utilities including 'MultiRes' (from EnTech Taiwan) and ATI Tray Tools tweaking utility.
3D Rage: 500 nm 5.0 1996 3D Rage Rage Pro: 350 nm 1.1 6.0 1997 Rage Pro Rage 128: 250 nm 1.2 1998 Rage 128 GL/VR R100: 180 nm 150 nm 1.3 7.0 2000 Radeon R200: Programmable pixel & vertex pipelines 150 nm 8.1 2001 Radeon 8500 R300: 150 nm 130 nm 110 nm 2.0 [b] 9.0 11 2002 Radeon 9700 R420: 130 nm 110 nm 9.0b 11 (FL 9_2) 2004 Radeon X800 R520: 90 nm
The ATI Rage line powered almost the entire range of ATI graphics products. In particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128.
Download QR code; Print/export ... 3D Rage Rage Pro Rage 128 Radeon 7000 Radeon 8000 ... but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th ...
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The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.