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H.E.D.Z. or Head Extreme Destruction Zone is a 1998 action game for Windows from VIS Interactive published by Hasbro Interactive.The player, whose character is an alien, selects heads (five starters, hundreds throughout the game) and goes on a preset order of battlefields to fight other aliens for heads, as well as the right to be the MVP of the arenas.
Many of Mousebreaker’s early popular titles gained enough of a following to earn their own websites. Blast Billiards, Flash Cricket, and Camper Strike all proved popular enough to get a unique domain, with Play A Pal and Play For Your Club also registered by Mousebreaker for use with their football volleys games. Among their other titles.
The following year Lionhead released the games they had been developing at their main studio, Black & White 2 and business simulation game The Movies, neither of which were as successful as the company's first two titles. Lionhead had financial difficulties as a result, and was purchased by Microsoft Game Studios in 2006.
"Head Games" is the title-cut and second single taken from the band Foreigner's third release. It was written by Lou Gramm and Mick Jones , and released primarily in the U.S. in November 1979 while at the same time, "Love On The Telephone" was being released elsewhere.
Human Head Studios was founded in October 1997 by a group of six developers formerly from Raven Software: Ben Gokey, Chris Rhinehart, Paul MacArthur, Ted Halsted, James Sumwalt, and Shane Gurno—later joined by game producer Tim Gerritsen as co-owner in June 1998. Regarding the origin of the studio's name, Gerritsen explained: "When the guys ...
This game's plot is left vague intentionally throughout the entire game. The game begins in a room with a hidden entrance in the corner that leads to a basement where there are a series of doors. Inside one of the unlocked doors reveals a chair and two bookshelves; the right bookshelf hides a key that the player must crouch to reach. Upon ...
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The first key he makes is the Omega Key (which has an Omega character on the head) that seals the entrance to the dimension. The magic of the Keyhouse gradually evolves over the years, including a spell which causes occupants to forget about the keys and the magic of the house when they pass their 18th birthday.