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A story generator or plot generator is a tool that generates basic narratives or plot ideas. The generator could be in the form of a computer program, a chart with multiple columns, a book composed of panels that flip independently of one another, or a set of several adjacent reels that spin independently of one another, allowing a user to select elements of a narrative plot.
Storyland is a browser-based narrative work of electronic literature.The project is included in the first Electronic Literature Collection. [1] It was created by Nanette Wylde in 2000 and is considered a form of Combinatory Narrative or Generative Poetry which is created with the use of the computer's random function.
Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]
Alan Turing's biographer Andrew Hodges dates the creation of the love letter generator, also known as M.U.C., to the summer of 1952, when Strachey was working with Turing, although Gaboury dates its creation to 1953. [2]
Whereas companies like Lucid Software, Inc, Trendalyzer, Gliffy and others had previously focused on data-representation tools that would be useful for intra-corporate collaboration as aids to speeches and presentations, and for the creation of internal communications documents, Piktochart described itself as focused on empowering users to create infographics that would be web-publisher ready ...
So in addition to not deleting it, it should probably be renamed to "Plot generator (tool)" or perhaps "Story generator". (The article currently at Plot generator is about narrative devices, not tools, so it would stay separate from that.) With the slightly broader focus, there is definitely no shortage of sources.
A scene from a flannelgraph Bible story. Flannelgraph (also called flannel board or flannelgram) is a storytelling system that uses a board covered with flannel fabric, usually resting on an easel. It is very similar to Fuzzy Felt, although its primary use is as a storytelling medium, rather than as a toy.
Analysis: In this step, various tools for quality analysis are used. This includes Control charts, Pareto charts, cause-and-effect diagrams, scatter diagrams, and histograms. 4. Action: Based on the analysis, an action is taken. 5. Study: The results are studied to see if they conform to what was expected and to learn from what was not expected ...