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PDF.js is a JavaScript library that renders Portable Document Format (PDF) files using the web standards-compliant HTML5 Canvas. The project is led by the Mozilla Corporation after Andreas Gal launched it (initially as an experiment) in 2011.
SVG-edit is a cross-browser web-based, JavaScript-driven web tool, and has also been made into browser addons, such as an addon for Firefox, a Chrome extension, and a standalone widget for Opera. [1] There's also an experimental SVG editing extension on MediaWiki that uses SVG-edit. [2]
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Animate text and images in their document. Embed a ticker or other dynamic display that automatically refreshes its content with the latest news, stock quotes, or other data. Use a form to capture user input, and then process, verify and respond to that data without having to send data back to the server.
The Pro version of OmniGraffle can both import and export Visio files created using Visio's XML export function. However, Omnigraffle doesn't provide CAD integration like Visio, since it lacks some features such as DWG or DXF (Autodesk file formats), import/export functions, among others. Also it is important to notice that layers cannot be ...
Boxy SVG can also open SVG files authored with Inkscape and Adobe Illustrator, all software-specific elements and attributes will be dropped. The application is based on the Electron framework and thus supports the same subset of the SVG format as Chromium-based web browsers such as Google Chrome, Microsoft Edge , and Opera .
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The following examples create a canvas that is 320 pixels wide and 200 pixels high: [citation needed] // top left of canvas at the viewport's 10,50 coordinate var r = Raphael ( 10 , 50 , 320 , 200 ); // top left of canvas at the top left corner of the #example element (in elements where dir="ltr") var r = Raphael ( document . getElementById ...