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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [ 2 ]

  3. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The cube map is generated by first rendering the scene six times from a viewpoint, with the views defined by a 90 degree view frustum representing each cube face. [1] Or if the environment is first considered to be projected onto a sphere , then each face of the cube is its Gnomonic projection .

  4. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer ... Attributes can include positions, normals and UV maps. ... 3D View can now display the world background. 2.74 ...

  6. 3D-Coat - Wikipedia

    en.wikipedia.org/wiki/3D-Coat

    3DCoat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.

  7. Waterman butterfly projection - Wikipedia

    en.wikipedia.org/wiki/Waterman_butterfly_projection

    The Waterman "Butterfly" World Map is a map projection created by Steve Waterman. Waterman first published a map in this arrangement in 1996. The arrangement is an unfolding of a polyhedral globe with the shape of a truncated octahedron, evoking the butterfly map principle first developed by Bernard J.S. Cahill (1866–1944) in 1909

  8. AOL Mail

    mail.aol.com/?icid=aol.com-nav

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.