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  2. Glossary of contract bridge terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_contract...

    An example is the play of the card that one is known to hold (for example, the play of a queen after it has been successfully finessed). Odd Specifying a level. To make 4 ♥ is to make four-odd. Odd–even discards A defensive carding scheme under which the play of an odd-numbered card is encouraging and that of an even-numbered card is ...

  3. Glossary of card game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_card_game_terms

    To play a higher card than any previously played to the trick. [c] See also cover, go over, head the trick or play over. In Bridge, to play a card higher than the winning card played by your partner, unnecessary to win the trick but necessary to gain the lead. [83] overtrick. To take more tricks than bid or contracted. [67] A trick exceeding ...

  4. List of play techniques (bridge) - Wikipedia

    en.wikipedia.org/wiki/List_of_play_techniques...

    card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice; applying the theory of vacant places; applying percentages and probabilities

  5. Suit combination - Wikipedia

    en.wikipedia.org/wiki/Suit_combination

    In the card game contract bridge, a suit combination is a specific subset of the cards of one suit held respectively in declarer's and dummy's hands at the onset of play. . While the ranks of the remaining cards held by the defenders can be deduced precisely, their location is unknow

  6. Void (cards) - Wikipedia

    en.wikipedia.org/wiki/Void_(cards)

    In card games, to be void in a suit of cards is to not have cards of that suit in one's hand. [1] This is useful in games such as bridge. For instance, one player can lead with the suit in which his partner is void so as to give a ruff.

  7. Endplay - Wikipedia

    en.wikipedia.org/wiki/Endplay

    An endplay (also throw-in), in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard.

  8. Vacant Places - Wikipedia

    en.wikipedia.org/wiki/Vacant_Places

    In Contract bridge, once the play commences, the dummy is exposed and so, for any player, there are only two unseen hands where a card may lie. The principle of vacant places is a rule for updating those uniform probabilities as one learns about the deal during the auction and the play .

  9. Card reading (bridge) - Wikipedia

    en.wikipedia.org/wiki/Card_reading_(Bridge)

    The reading is based on information gained in the bidding and the play to previous tricks. [1] The technique is used by the declarer and defenders primarily to determine the probable suit distribution and honor card holdings of each unseen hand; determination of the location of specific spot-cards may be critical as well. Card reading is based ...