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  2. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    In mathematics and computer science, a class of objects or methods exhibits recursive behavior when it can be defined by two properties: A simple base case (or cases) — a terminating scenario that does not use recursion to produce an answer; A recursive step — a set of rules that reduces all successive cases toward the base case.

  3. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    A common algorithm design tactic is to divide a problem into sub-problems of the same type as the original, solve those sub-problems, and combine the results. This is often referred to as the divide-and-conquer method; when combined with a lookup table that stores the results of previously solved sub-problems (to avoid solving them repeatedly and incurring extra computation time), it can be ...

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Computability theory - Wikipedia

    en.wikipedia.org/wiki/Computability_theory

    Computability theory, also known as recursion theory, is a branch of mathematical logic, computer science, and the theory of computation that originated in the 1930s with the study of computable functions and Turing degrees.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  7. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Class diagram – A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the system's classes, its attributes, and the relationships between the classes. The messages and classes identified through the development of the sequence diagrams can serve as input to the automatic generation of ...

  8. General recursive function - Wikipedia

    en.wikipedia.org/wiki/General_recursive_function

    The smallest class of functions including the initial functions and closed under composition and primitive recursion (i.e. without minimisation) is the class of primitive recursive functions. While all primitive recursive functions are total, this is not true of partial recursive functions; for example, the minimisation of the successor ...

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.