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  2. Steam Trading Cards - Wikipedia

    en.wikipedia.org/wiki/Steam_Trading_Cards

    A Half-Life 2 Steam Trading Card, depicting the G-Man. Steam Trading Cards are a digital commodity issued by Valve for use on its digital distribution service, Steam.Steam Trading Cards are a non-physical analogue of conventional trading cards, which are periodically granted to Steam users for playing games, fulfilling tasks, or by random chance.

  3. The Steam Awards - Wikipedia

    en.wikipedia.org/wiki/The_Steam_Awards

    The Steam Awards are an annual user-voted award event for video games published on Valve's Steam service. Introduced in 2016, game nomination and voting periods are concurrent with Steam's annual autumn and winter holiday sales, centered around the holidays of American Thanksgiving and Christmas .

  4. 11 video games for beginners to try - AOL

    www.aol.com/11-video-games-beginners-try...

    The best video games for beginners Below, Select staff rounded up some of our favorite video games for beginners. For each game, we included what platform you can play it on and its maturity rating.

  5. The Beginner's Guide - Wikipedia

    en.wikipedia.org/wiki/The_Beginner's_Guide

    The player explores these games, most being exploration games developed from 2008 to 2011 [3] that were only half-created, and is encouraged by Wreden's narration to try to imagine what Coda's personality would be like based on the abstract and unconventional game spaces and ideas. [4] The Beginner's Guide is presented in generally ...

  6. Achievement (video games) - Wikipedia

    en.wikipedia.org/wiki/Achievement_(video_games)

    The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.

  7. Cell to Singularity - Wikipedia

    en.wikipedia.org/wiki/Cell_to_Singularity

    Wanting to create a game about science and history, Garrahan saw the emergent popularity of the incremental game genre as a good fit for the more relaxed pace of a documentary. Garrahan was also inspired by James Burke’s “Connections” series for the BBC. The game was initially released in early access on Android in 2018. [3]

  8. TrueAchievements - Wikipedia

    en.wikipedia.org/wiki/TrueAchievements

    TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.

  9. Digital badge - Wikipedia

    en.wikipedia.org/wiki/Digital_badge

    Badges also promote lifelong learning that extends beyond the classroom and brings to light accomplishments that otherwise might have been hidden. [22] Digital badges are associated with the gamification of learning, whereby game design and game mechanics are used in non-game contexts to encourage learning. [23]