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  2. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  3. Slab method - Wikipedia

    en.wikipedia.org/wiki/Slab_method

    Each pair of parallel planes defines a slab, and the volume contained in the box is the intersection of the three slabs. Therefore, the portion of ray within the box (if any, given that the ray effectively intersects the box) will be given by the intersection of the portions of ray within each of the three slabs. [3]

  4. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  5. Cone tracing - Wikipedia

    en.wikipedia.org/wiki/Cone_tracing

    Differential cone-tracing, considering a differential angular neighborhood around a ray, avoids the complexity of exact geometry intersection but requires a LOD representation of the geometry and appearance of the objects. MIPmapping is an approximation of it limited to the integration of the surface texture within a cone footprint.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    A cast ray is first tested for an intersection with the bounding volume, and then if there is an intersection, the volume is recursively divided until the ray hits the object. The best type of bounding volume will be determined by the shape of the underlying object or objects.

  7. Line–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Line–plane_intersection

    The intersection of a ray of light with each plane is used to produce an image of the surface. In vision-based 3D reconstruction, a subfield of computer vision, depth values are commonly measured by so-called triangulation method, which finds the intersection between light plane and ray reflected toward camera.

  8. Mark Wahlberg and His Siblings 'Don't Really' Talk Work When ...

    www.aol.com/mark-wahlberg-siblings-dont-really...

    Mark and his siblings grew up in Dorchester, a neighborhood in Boston. Their mother Alma Wahlberg worked as a bank clerk and nurse’s aide while they were kids, and their father Donald Wahlberg ...

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Visualization of sphere tracing (ray marching using a signed distance function) In sphere tracing, [2] or sphere-assisted ray marching an intersection point is approximated between the ray and a surface defined by a signed distance function (SDF). The SDF is evaluated for each iteration in order to be able take as large steps as possible ...