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  2. Slab method - Wikipedia

    en.wikipedia.org/wiki/Slab_method

    In computer graphics, the slab method is an algorithm used to solve the ray-box intersection problem in case of an axis-aligned bounding box (AABB), i.e. to determine the intersection points between a ray and the box.

  3. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    The architecture uses dedicated hardware units called Ray Accelerators to perform ray-box and ray-triangle intersection tests, which are crucial for traversing Bounding Volume Hierarchies (BVH). [9] In RDNA 2 and 3, the shader is responsible for traversing the BVH, while the Ray Accelerators handle intersection tests for box and triangle nodes ...

  4. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    If non-convex bounding volumes are required, an approach is to represent them as a union of a number of convex bounding volumes. Unfortunately, intersection tests become quickly more expensive as the bounding boxes become more sophisticated. A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object.

  5. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    A cast ray is first tested for an intersection with the bounding volume, and then if there is an intersection, the volume is recursively divided until the ray hits the object. The best type of bounding volume will be determined by the shape of the underlying object or objects.

  6. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Defining programs for ray generation (e.g. rays can be shot in parallel, in a perspective fashion or like a gradient field), ray missing (when a ray doesn't intersect any object), an optional exception program (when the ray cannot be shot for some reason), a bounding box program (the program that provides a bounding box intersection test for a ...

  7. Bounding interval hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_interval_hierarchy

    A bounding interval hierarchy (BIH) is a partitioning data structure similar to that of bounding volume hierarchies or kd-trees.Bounding interval hierarchies can be used in high performance (or real-time) ray tracing and may be especially useful for dynamic scenes.

  8. Gen X (Including Gwyneth Paltrow) Is Spiraling Over How Old ...

    www.aol.com/gen-x-including-gwyneth-paltrow...

    The comedy was a box office success, earning $23 million after being made for a budget of $6 million, but its legacy as a cult favorite has far surpassed its earnings.

  9. List of combinatorial computational geometry topics - Wikipedia

    en.wikipedia.org/wiki/List_of_combinatorial...

    Minimum bounding box (Smallest enclosing box, Smallest bounding box) 2-D case: Smallest bounding rectangle (Smallest enclosing rectangle) There are two common variants of this problem. In many areas of computer graphics, the bounding box (often abbreviated to bbox) is understood to be the smallest box delimited by sides parallel to coordinate ...