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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The equation of a line can be given in vector form: = + Here a is the position of a point on the line, and n is a unit vector in the direction of the line. Then as scalar t varies, x gives the locus of the line. The distance of an arbitrary point p to this line is given by

  3. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation.. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.

  4. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    A bivector is an oriented plane element, in much the same way that a vector is an oriented line element. Given two vectors a and b, one can view the bivector a ∧ b as the oriented parallelogram spanned by a and b. The cross product is then obtained by taking the Hodge star of the bivector a ∧ b, mapping 2-vectors to vectors:

  5. Parallelogram of force - Wikipedia

    en.wikipedia.org/wiki/Parallelogram_of_force

    Suppose two forces act on a particle at the origin (the "tails" of the vectors) of Figure 1. Let the lengths of the vectors F 1 and F 2 represent the velocities the two forces could produce in the particle by acting for a given time, and let the direction of each represent the direction in which they act. Each force acts independently and will ...

  6. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  7. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation as two bilinear interpolations followed by a linear interpolation. Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid . It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly ...

  8. Resultant force - Wikipedia

    en.wikipedia.org/wiki/Resultant_force

    After vector addition "at the location of ", the net force is translated to the appropriate line of application, whereof it becomes the resultant force . The procedure is based on a decomposition of all forces into components for which the lines of application (pale dotted lines) intersect at one point (the so-called pole, arbitrarily set at ...

  9. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]