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  2. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    The XYZ primaries will have XYZ coordinates [1,0,0], [0,1,0], and [0,0,1] in XYZ space, so the columns of the inverse matrix above specify the XYZ primaries ( Cr, Cg and Cb) in RGB space. Dividing each column by its sum will give the coordinates of the XYZ primaries in rgb space which yields: Cr = {1.27496, -0.27777, 0.00280576}

  3. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.

  5. Earth-centered, Earth-fixed coordinate system - Wikipedia

    en.wikipedia.org/wiki/Earth-centered,_Earth...

    The Earth-centered, Earth-fixed coordinate system (acronym ECEF), also known as the geocentric coordinate system, is a cartesian spatial reference system that represents locations in the vicinity of the Earth (including its surface, interior, atmosphere, and surrounding outer space) as X, Y, and Z measurements from its center of mass.

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    A Cartesian coordinate system in two dimensions (also called a rectangular coordinate system or an orthogonal coordinate system [8]) is defined by an ordered pair of perpendicular lines (axes), a single unit of length for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning ...

  7. World Geodetic System - Wikipedia

    en.wikipedia.org/wiki/World_Geodetic_System

    The World Geodetic System (WGS) is a standard used in cartography, geodesy, and satellite navigation including GPS.The current version, WGS 84, defines an Earth-centered, Earth-fixed coordinate system and a geodetic datum, and also describes the associated Earth Gravitational Model (EGM) and World Magnetic Model (WMM).

  8. Universal Transverse Mercator coordinate system - Wikipedia

    en.wikipedia.org/wiki/Universal_Transverse...

    The Universal Transverse Mercator (UTM) is a map projection system for assigning coordinates to locations on the surface of the Earth.Like the traditional method of latitude and longitude, it is a horizontal position representation, which means it ignores altitude and treats the earth surface as a perfect ellipsoid.

  9. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A coordinate map is essentially a coordinate system for a subset of a given space with the property that each point has exactly one set of coordinates. More precisely, a coordinate map is a homeomorphism from an open subset of a space X to an open subset of R n. [15] It is often not possible to provide one consistent coordinate system for an ...