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  2. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    The packet transmission time in seconds can be obtained from the packet size in bit and the bit rate in bit/s as: Packet transmission time = Packet size / Bit rate. Example: Assuming 100 Mbit/s Ethernet, and the maximum packet size of 1526 bytes, results in Maximum packet transmission time = 1526×8 bit / (100 × 10 6 bit/s) ≈ 122 μs

  3. Pokémon Brilliant Diamond and Shining Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Brilliant_Diamond...

    Pokémon Brilliant Diamond [b] and Pokémon Shining Pearl [c] are 2021 remakes of the 2006 Nintendo DS role-playing video games Pokémon Diamond and Pearl.The games are part of the eighth generation of the Pokémon video game series and were developed by ILCA and published by Nintendo and The Pokémon Company for the Nintendo Switch.The promotional material described these games as being ...

  4. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [ 1 ]

  5. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    In actuality, a 64 kilobyte file is 64 × 1,024 × 8 bits in size and the 64 k circuit will transmit bits at a rate of 64 × 1,000 bit/s, so the amount of time taken to transmit a 64 kilobyte file over the 64 k circuit will be at least (64 × 1,024 × 8)/(64 × 1,000) seconds, which works out to be 8.192 seconds.

  6. Bit rate - Wikipedia

    en.wikipedia.org/wiki/Bit_rate

    In telecommunications and computing, bit rate (bitrate or as a variable R) is the number of bits that are conveyed or processed per unit of time. [1]The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). [2]

  7. Transmission delay - Wikipedia

    en.wikipedia.org/wiki/Transmission_delay

    A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward packet switches introduce a store-and-forward delay at the input to each link along the packet's route.

  8. Symbol rate - Wikipedia

    en.wikipedia.org/wiki/Symbol_rate

    Symbol rate, baud rate, is the number of transmitted tones per second. One symbol can carry one or several bits of information. In voiceband modems for the telephone network, it is common for one symbol to carry up to 7 bits. Conveying more than one bit per symbol or bit per pulse has advantages.

  9. Pokémon (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pokémon_(video_game_series)

    Spin-off games in the second-generation include Pokémon Puzzle Challenge, the adaptation of Pokémon Puzzle League—a puzzle game created by Zoppf industries—made specifically for the Game Boy Color; the Nintendo 64 pet simulator Hey You, Pikachu!; the Pokémon Stadium sequel, Pokémon Stadium 2, for Nintendo 64; several Pokémon mini-games ...

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