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  2. Purble Place - Wikipedia

    en.wikipedia.org/wiki/Purble_Place

    Purble Pairs is a pattern recognition and memory game similar to Concentration.The object is to clear the tableau in the fewest turns. As the skill level progresses, a timer appears, the grid size increases, and more similar pictures are used.

  3. Gertrude's Secrets - Wikipedia

    en.wikipedia.org/wiki/Gertrude's_Secrets

    Gertrude's Secrets is a 1984 children's educational video game by The Learning Company. The goal is to solve puzzles and find secrets along with Gertrude the goose. The variety of puzzles involve basic recognition of shapes, colors, and patterns. The puzzles are designed to develop basic skills of logic and reasoning.

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Puzzle video game - Wikipedia

    en.wikipedia.org/wiki/Puzzle_video_game

    Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and ...

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    www.aol.com/games/play/masque-publishing/astral...

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Patterns II - Wikipedia

    en.wikipedia.org/wiki/Patterns_II

    Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.

  8. Pattern recognition (psychology) - Wikipedia

    en.wikipedia.org/wiki/Pattern_recognition...

    In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.

  9. Bez Shahriari - Wikipedia

    en.wikipedia.org/wiki/Bez_Shahriari

    The purpose of the game is to win cards by shouting out words that use letters from a card on the table and a card in one's hand. Shahriari then used the same deck to create a story-telling game titled Faybell, as well as a pattern-recognition game titled Grabell. She renamed the deck Wibbell++ to recognize its multipurpose function.

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