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  2. Another Code: Recollection - Wikipedia

    en.wikipedia.org/wiki/Another_Code:_Recollection

    Another Code: Recollection [a] is a 2024 puzzle adventure game developed by Arc System Works and published by Nintendo for the Nintendo Switch.Released worldwide on January 19, 2024, it is a remake of two point-and-click adventure games originally developed by Cing: 2005 Nintendo DS title Another Code: Two Memories, [b] and 2009 Wii title Another Code: R – A Journey into Lost Memories. [1]

  3. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  4. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The team designed the system with 2,000 bytes of random-access memory (RAM), significantly more than Atari's 256 bytes. Larger cartridges also allowed for far more complex games, with thirty-two times the code capacity of Atari cartridges. [26]

  5. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. [77] The memory itself consists of 4 megabytes of Rambus RDRAM, expandable to 8 MB with the Expansion Pak. Rambus was quite new at the ...

  6. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The second generation of home consoles was distinguished by the introduction of the game cartridge, where the game's code is stored in read-only memory (ROM) within the cartridge. When the cartridge is slotted into the console, the electrical connections allow the main console's processors to read the game's code from the ROM.

  7. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    Video RAM 2 kB (2×128×64 bits) 128 bytes RAM within MOS Technology RIOT chip (additional RAM may be included in game cartridges) Main RAM 4 kB (up to 64 kB with external modules in the expansion port) CPU-internal RAM: 64 bytes Audio/video RAM: 128 bytes 352 x 16-bit system RAM. 240 x 8-bit scratchpad RAM 512 x 8-bit graphics pattern table ...

  8. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    Random-access memory (RAM; / r æ m /) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code. [1] [2] A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the ...

  9. 2064: Read Only Memories - Wikipedia

    en.wikipedia.org/wiki/2064:_Read_Only_Memories

    The game is built in Unity and uses a Twine-like scripting language to manage game logic. Director John James cites Bubblegum Crisis and Phantasy Star IV among the game's visual inspirations. A playable demo of the game was shown at the March 2014 Game Developers Conference, and a demo was released to the public in November 2014. [11] [12]