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Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It was designed for 6-10 characters of level 1-4. [1]
The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The module includes optional pre-generated first level characters for use by the players. [1] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. [2]
The Final Enemy is an underwater adventure in which the player characters attack the lair of a species of fish-like monstrous humanoids called sahuagin. [2] After identifying the evil creatures, which have massed in force and organized as a threat to the village of Saltmarsh, the player characters have the opportunity to thwart the creatures' plans and ensure the safety of the little town.
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
1–2: Tracy and Laura Hickman: 1983: For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. RPGA2 Black Opal Eye: 2–3: Tracy and Laura Hickman: 1983: For Basic D&D. Later combined into B7. Very ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Q1 module was the first to offer a glimpse into the Abyss, home to the D&D race of demons. It features a map of the Demonweb Pits, [2] a series of interweaving passageways through a maelstrom of lost souls in the Abyss. Characters who venture off the path are probably lost, and many spells work differently (or not at all).